Impaler SZ Cruiser
The Impaler SZ was the stock car of choice for fugitives intent on going as fast as possible in a straight line with no regard for collateral damage or civilian casualties. So naturally, the LSPD picked up a fleet of them. And now, thanks to the wonders of auctioned surplus, a limited run of these models has ended up in civilian hands once more, giving the pedestrians of Los Santos yet another reason to stay the hell inside. Welcome to the force.
Overview
The Impaler SZ was the stock car of choice for fugitives intent on going as fast as possible in a straight line with no regard for collateral damage or civilian casualties. So naturally, the LSPD picked up a fleet of them. And now, thanks to the wonders of auctioned surplus, a limited run of these models has ended up in civilian hands once more, giving the pedestrians of Los Santos yet another reason to stay the hell inside. Welcome to the force.
Performance
Broughy top speed: 190.3 km/h. Lap time: 1:06.383. Acceleration rating: 66/100. Braking rating: 72/100. Handling rating: 83/100.
Acquisition
Available from Warstock. Stored in: Garage. List price: $4,720,000.
Liveries
Los Santos Customs kit liveries pulled from GTA V Enhanced carcols / carvariations (fivefury RPF export). | # | Livery | Drawable | | --- | --- | --- | | 1 | LSPD | `polimpaler5_livery1a` | | 2 | LSPD Sergeant | `polimpaler5_livery1b` | | 3 | LSPD Bomb Detection | `polimpaler5_livery1c` | | 4 | LSPD Captain | `polimpaler5_livery1d` | | 5 | LS State Trooper | `polimpaler5_livery3` | | 6 | LS Highway Patrol | `polimpaler5_livery4` | | 7 | LS County Sheriff | `polimpaler5_livery5` | | 8 | LSPD (Port Authority) | `polimpaler5_livery11` | | 9 | LSPD (Light) | `polimpaler5_livery14` | | 10 | LS State Trooper (Light) | `polimpaler5_livery15` | | 11 | LS Highway Patrol (Light) | `polimpaler5_livery16` | | 12 | LS County Sheriff (Light) | `polimpaler5_livery17` | | 13 | LSPD Race Car | `polimpaler5_livery21` | Counts and drawable names come from the retail Enhanced client metadata; display names use in-game GXT text when available.
