Three's Company
Michael, Franklin, and Trevor assault the FIB building together to extract a Chinese prisoner before a helicopter extraction.
Overview
Three's Company is the mission that formally reunites Michael De Santa, Franklin Clinton, and Trevor Philips for a federal extraction job. Dave Norton orders the crew to enter the FIB headquarters downtown and recover a detained Chinese informant before rival agents relocate him. The assault moves through lobby security, office floors, and stairwells before a rooftop helicopter pickup. The building location and tactical format foreshadow the larger Bureau Raid heist planned later by Lester Crest.
Walkthrough
1. Meet at the FIB building staging point downtown. 2. Enter the tower and fight through lobby security. 3. Clear office floors while advancing toward the holding room. 4. Free the prisoner and begin the escort upward. 5. Fight to the rooftop helipad while protecting the informant. 6. Hold the landing zone until the extraction helicopter arrives. Tactical note: Assign each protagonist to different floor entrances when the script allows to reduce crossfire. Keep the informant in cover during the rooftop wave.
Fail Conditions
The mission fails if all protagonists die, if the prisoner dies before rooftop extraction, or if the extraction helicopter is destroyed before boarding.
Aftermath
Three's Company locks the trio into shared mid-game federal work and unlocks continued Bureau Raid preparation. The informant's testimony advances Steve Haines's agenda and deepens Michael's debt to the agency.
