Lamar Down
Michael, Franklin, and Trevor assault a Ballas-controlled sawmill to rescue Lamar after Stretch sets him up for execution.
Overview
Lamar Down is a late-game rescue mission exposing Stretch's betrayal of Franklin Clinton's crew. Lamar Davis is lured to a Ballas-controlled sawmill in Paleto Forest where gang members plan to execute him. Michael De Santa, Franklin Clinton, and Trevor Philips assault the site from multiple entry points, with a player choice between stealth infiltration or a direct loud attack at the start. Saving Lamar clears the way for the Union Depository heist planning to conclude and confirms Stretch as an informant working against his friends.
Walkthrough
1. Meet the trio near the Paleto Forest sawmill after Lamar's distress call. 2. Choose stealth or loud approach at the planning prompt. 3. Enter the sawmill and eliminate Ballas gunmen. 4. Locate Lamar in captivity among the lumber processing area. 5. Free Lamar and fight toward the exit. 6. Escort him past pursuing hostiles to the escape vehicles. Tactical note: The stealth route avoids an early alarm but still requires clearing guards near Lamar's position. Loud entry brings faster reinforcements but offers more open sightlines.
Fail Conditions
The mission fails if all protagonists die, if Lamar dies before rescue, or if the escape is not completed after Lamar is freed.
Aftermath
Lamar Down resolves Stretch's setup and unlocks the final Big Score planning stage. Stretch remains alive as a story antagonist who can be targeted in Ending C, and Lamar returns as Franklin's ally in the post-game.
